![]() Q5 - Should there be a significant difference between how we present a Solo Build and Multiplayer Build? Q4 - How will Multiplayer Builds work? Is it better to create 'Party Style' Builds or just focus on a single character and how it works in a Party. ![]() Q3 - What are some potential issues that we may face when creating Fallout: 76 Character Builds? Q2 - Should we use the traditional formatting for Builds? Or try something utterly different (and if so what should that be)? Q1 -What are some of the positives of Fallout: 76 Character Building, or aspects of the game that will allow more freedom or variety compared to what we have in Skyrim/F4? So I'd like to kind of get the ball rolling on discussing a few topics, but the general one just being Character Building in Fallout 76. We've had a bit of experience with how difficult it can be in an MMO to create meaningful character builds (simply take a look at the limited number of ESO Builds we've produced as a site), but Character Building has always been a pretty fundamental part of the site, with both Skyrim and Fallout 4 being great draws and sources of pretty much endless discussion over the years. How are we going to tackle Character Building in F:76 as a site? Well actually there are a few complicated questions but I think it might be worth approaching, because it's something that's tough. ![]() I've been on a bit of a tear through some Fallout 76 B.E.T.A videos lately (Watched all of Many a True Nerd's playthrough so far and have highly enjoyed it) so I thought I'd jump in on a conversation that's going to be a really complicated one. ![]()
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